I read that "purpose"'s upgrade text later and trying to run two instances side by side, one with the upgrades and one without, it seems indeed that with the upgrades it is indeed faster. In the currency tab the Rate still goes down by about 50% though, but I guess those values are the base-rate and do not include the haste & multipliers.
Amazing game, though i wish there was like a log of what and when the lored(s) talk to each other, like an optional feature you can turn on or off in the settings, cause i often miss their conversations when i am looking at upgrades (btw is the plural of a lored just lored or loreds, or even loredes? {probably not that one, it looks cursed})
Drillur, please update the browser version to allow stage 2! I've been grinding this game on my high school macbook and its the only thing keeping me sane with all the AP classes. I don't know anything about coding and it can't be easy to do, but please update the browser game. Love your game, thanks for the hours of fun it gave me so far.
So, I didn’t actually try to play the version on Galaxy, I was simply trusting that the changelog posted there was correct. Is that changelog inaccurate? Because it lists the progress bar fix as being two days ago, but the download versions here on itch are still from six days ago.
Played the game before the REVAMP, and I'm about 98.62% sure that you unlocked it at some point. Don't remember if it was just a standalone resource, or some sort of Prestige currency, or another completely different thing, but as said before, I'm 98.62% sure it was there!
Ah you are right, I watched it more closely and it does only do that when the game closes! Though now I have a different problem, my CPU gets very close to overheating once I start using rage juice :(
Sorry to say, but turning off animations only hides the AnimatedSprite2D nodes. It doesn't change any other calculations. So that cannot be what fixes whatever problem you're having
I already turned off flying text and animations before even getting to rage juice, so it’s not any of that. I am pretty sure it has something to do with the progress bar animations, because performance improves by a lot once I buy out most of the available upgrades.
That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded
Don't ask it like I'm trying to prevent people from playing the game! Godot Engine does not offer a nice way for this to work for all setups. The latest update sets the default stretch mode depending on the user's DPI, but obviously only for a new game since the setting is saved. Try your hardest to up the stretch scale, or start a new game by clearing your cookies.
First comment on itch is going to be a suggestion. A button that lets you change how often the loreds talk to each other, I'm early game so I don't know if it exists but it would be cool.
← Return to game
Comments
Log in with itch.io to leave a comment.
Is there a way to reset?
yeah, remove your sites cookies and you should be back to square one...I think-
Could you make a mobile port?
spinny dog
what's coin???????
i see
Will there really be a War Lored game? (I want it)
This is actually such a good game. It's funny, has a great "story", good and addictive gameplay, keep up the good work!
The "slower than molasses drips of a spoon" upgrade reduces the minimum haste. So that is actually a downgrade. Is that a bug?
Nope! It helps another Upgrade's effect.
I read that "purpose"'s upgrade text later and trying to run two instances side by side, one with the upgrades and one without, it seems indeed that with the upgrades it is indeed faster. In the currency tab the Rate still goes down by about 50% though, but I guess those values are the base-rate and do not include the haste & multipliers.
Saving doesn't seem to work for me on here
It would be nice to have one of those copy-paste string things
I'll play on steam for now :thumbsup:
Amazing game, though i wish there was like a log of what and when the lored(s) talk to each other, like an optional feature you can turn on or off in the settings, cause i often miss their conversations when i am looking at upgrades (btw is the plural of a lored just lored or loreds, or even loredes? {probably not that one, it looks cursed})
That's a good idea, I'll look into that.
A group of LOREDs is colloquially referred to as a schlong. A schlong of LOREDs.
Drillur, please update the browser version to allow stage 2! I've been grinding this game on my high school macbook and its the only thing keeping me sane with all the AP classes. I don't know anything about coding and it can't be easy to do, but please update the browser game. Love your game, thanks for the hours of fun it gave me so far.
Hiya, Stage 2 will be out in the coming weeks or months. It's not done yet!
I like the scaling, where something is always 1 minute away
Ahh, you must be a games journalist!
btw guys if you need quick one-time stone talk to scoot and choose
3, 1, 2, 1, 1, 9, 1, rob him
I was honestly about to make the horrible missteak of not playing
my biggest beef steak
Love the Ori and the Blind forest reference! It's my favorite game!
DAH-na-na-naaaaaa, naaaaaa, DAH-na-na-naaaaaaa!!!!!
I love this game so much its my favorite game should be on every platform Xbox playstason all of them
holie molie
The Jem upgrades, i.e. gem cup/chest/universe, dont work offline.
Also great game and I love talking to the LOREDs
how is the game pronounced is it low-red is it lore-ed
I wish there was a console edition so I dont have to play with my 2 dollar mouse and my 8 year old outdated computer
approved
I love how this is the first image when you look up the game now.
Name not given for this specific upgrade?
(hope the enters hide the picture to not spoil the game)
It looks like the name has just been staying on the default name
Thank you for making this game, and reading this.
.
.
.
.
picture wouldn't work, this is the picture i wanted to send:
.
.
.
.
.
.
.
The name for upgrade_name is "upgrade_name".
oh alr, thank you for responding =D
Drillur if you see this help me clear my debt to the smore guy
never
y
I played here in the browser for 8h and decided to switch to Steam, is there a way to import and export the save
Currently, you can only print your save to the console and then create a .lored file in the appropriate folder, which is dis:
I will add an import button at some point to make this easier
I had a weird issue where the upgrade panel kept popping up. It seems to be caused by using a touchpad because with a mouse it's fine.
I'm running LORED on Linux with Xorg on a really old convertible laptop (with touchscreen) that doesn't support vulkan.
edit: more info
Any idea when the download version here will be updated to match the version over on Galaxy?
It should be matching, or 1 version behind. Make sure you're not downloading the legacy version
It says it was updated 6 days ago, which matches the time I previously downloaded it.
Oh! I didn't consider that the Galaxy version was still the legacy version. Now it is correct
So, I didn’t actually try to play the version on Galaxy, I was simply trusting that the changelog posted there was correct. Is that changelog inaccurate? Because it lists the progress bar fix as being two days ago, but the download versions here on itch are still from six days ago.
I'll upload the Windows and Linux versions here in a bit
Yay :D
where is rest of game? older version got more content
Crazy how that works
yow come it works on galaxy.click but not here on mobile
Nevermind it just takes like 5 minutes
best game eve
Can you make the font a bit smaller? I can almost read what it says.
Try the stretch scale in the settings window!
this is honestly a very cool game. cool concept, cool UI. just for my mutlitasking need
This game looks pretty neat, saw a vid on YT and wanted to give it a go. Any chance there’ll be an app release?
If the game makes any money, I would love to port it to Android (and iOS too, I guess). Designing the UI for mobile would be fun.
Which video did you find this from?
I like your approach, seeing it as potential fun rather than a laborious task.
I saw it on a video by ImCade, would post a link but not sure if that’s allowed.
How is this game about cancer exactly?
Played the game before the REVAMP, and I'm about 98.62% sure that you unlocked it at some point. Don't remember if it was just a standalone resource, or some sort of Prestige currency, or another completely different thing, but as said before, I'm 98.62% sure it was there!
CHEERS!
What do you think "Growth" is supposed to be?
the green growth might possibly be plant or just an extension of Percy as it comes from him
no need to be an ass
Downloadable version seems to have a memory leak, my console is filled with a couple thousand of these after running the game for a while:
I believe those are printed when the game closes. I read up on it a bit--your OS cleans up any leaks on its own. Lucky me!
Edit: Anyway, that looks like an Engine thing. I wouldn't know where to begin to fix that
Ah you are right, I watched it more closely and it does only do that when the game closes! Though now I have a different problem, my CPU gets very close to overheating once I start using rage juice :(
I was unable to run it for an extended time without my CPU throttling.
Turning off animations largely fixed it.
The game is probably not optimised yet...
Sorry to say, but turning off animations only hides the AnimatedSprite2D nodes. It doesn't change any other calculations. So that cannot be what fixes whatever problem you're having
Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.
Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.
I already turned off flying text and animations before even getting to rage juice, so it’s not any of that. I am pretty sure it has something to do with the progress bar animations, because performance improves by a lot once I buy out most of the available upgrades.
That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded
This game has quite the personality!
poor tenant
Absolutely unreadable small text on high dpi monitor.
Try dis: Press K to open the settings menu, then up the Stretch Scale
I can't even read the settings. Why don't you just scale the game properly?
Don't ask it like I'm trying to prevent people from playing the game! Godot Engine does not offer a nice way for this to work for all setups. The latest update sets the default stretch mode depending on the user's DPI, but obviously only for a new game since the setting is saved. Try your hardest to up the stretch scale, or start a new game by clearing your cookies.
First comment on itch is going to be a suggestion. A button that lets you change how often the loreds talk to each other, I'm early game so I don't know if it exists but it would be cool.
Sure, that sounds easy to add
Suggestion: when you get a Squirtling, it should also tell you its rarity.
It does, but it is just a 1-second flying label--I need to make a section which stays so you can look at the previously obtained Squirtling