2.0 BETA (4)
Woo! This update took a long time! For any devs or dev-curious folk out there, please take my advice on this: The first thing you should do when starting a project, unless you're learning programming, is to implement a big number class! Switching all the operations from += and *= and max(1, coal) to .plus(), .multiply(), and Big.new(Big.max(coal, 1)) were extremely awful! Don't be a dingus--don't use floats or integers if you expect your game to have big numbers!
Anyway, changes are below. Also, join the Discord! https://discord.gg/xJeBZxt :D
UI Stuff
- Iron Ore has a new color! It’s brighter.
- Changed most of the tooltip UI.
- Removed phone game notation, added logarithmic notation.
Bug Fixes
- Going above xey (whatever the limits of floats may be--I think it was in the xe33 or xe36 range) no longer breaks the game. A custom script made by ChronoDK (found at https://github.com/ChronoDK/GodotBigNumberClass) allows, with some hits to performance, extremely high numbers.
- Radiative upgrade Limit Break now correctly works upon the very first Chemotherapy.
- The very first Chemotherapy no longer breaks a bunch of LORED stats.
- Tasks can no longer be duplicated.
- Running too low on Axes, Hardwood, and Wood all at once no longer softlocks the game.
- Not being able to afford the Seed LORED no longer softlocks the game.
Performance
Some functions that deal intimately with the new BigNumberClass have been forced into limited-framerate processes to maintain maximum FPS. Overall, this update lowers performance.
Spoilers Below for Stage 2!
Upgrades
- Radiative upgrade dust changed from allowing Stage 1 LOREDs to buy in bulk, to not resetting Stage 1 LORED levels when Metastasizing.
- Resetting in any stage no longer ever costs any resources.
Quests
- Quest A Million Reasons to Grind no longer grants 1e6 Malignancy, but a total of 1e6 of other resources.
- Quest Horse Doodie now only needs 1 Spike task to complete.
Files
Get LORED
LORED
Set the stickfigure LOREDs to work and harvest cancer!
Status | In development |
Author | Drillur |
Genre | Simulation |
Tags | 2D, Automation, Godot, Idle, Incremental, Singleplayer, Sprites, upgrades |
Languages | English |
More posts
- MINOR Update - 2.0.0Aug 01, 2020
- 2.0 BETAApr 30, 2020
- Autobuyer Update!Mar 11, 2020
- Patch PogMar 04, 2020
- Tiny patch!Feb 27, 2020
- AutobuyersFeb 26, 2020
- 2.0 AlphaFeb 17, 2020
- Animation preview for a new LORED in 2.0Feb 03, 2020
- LORED 1.2cAug 27, 2019
Leave a comment
Log in with itch.io to leave a comment.