MINOR Update - 2.0.0


UI Stuff

- LOREDs and upgrades have had their UI re-imagined with Stage 3 content in mind.
- The resource bar has been streamlined.
- Limit Break colors have been changed to be more readable.
- When a LORED's animation is too quick, it will cap at a legible framerate instead of, for example, flashing between two frames.
- The base resolution has increased from 800x600 to 1024x768.

Balancing
- Limit Break has been reworked to be an exciting feature instead of one you scratch your chin at. *LB0*, *LB1*, and the others like it up to *LB9*, and *Share the Hit* have been removed.
- Because fuel is no longer important to gain quickly, all upgrades that increase fuel drain have been removed or nerfed.
- Some LOREDs require less Water.
- Hardwood requires less Wood.

Performance
- 2.0 BETA (7) was exported in Debug mode, unfortunately, which replaced the performance improvements made in that version. Additional performance strategies have been employed, and the game was not exported in Debug mode this time. Isn't that nice?

Other changes
- Resetting never costs any resources.
- When you exit the game in the middle of resetting--that is, in the *upgrade-purchasing phase*, the game will load as if you had not been in that mode, so you will gain progress like normal.
- In the place of incomplete Stage 2 animations are little characters, instead of the Copper Ore animation.

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Next on the agenda:
Stage 3

Files

LORED (Browser) Play in browser
Aug 01, 2020
LORED (Windows) 9 MB
Aug 01, 2020

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Comments

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'finish stage 2 animations' is missing from the to do list, or do you just not want to do it?

Until quite recently, I had decided to never finish the animations for Stage 2.

But I am now using the remaining Stage 2 animations to practice for the animations I'll need to do for Stage 3 😃